Born from a bug in Assassin’s Creed Odyssey, Immortals Fenyx Rising would go on to become one of Ubisoft’s most popular new IP addresses. The game has been compared to Breath of the Wild, and while there are strong contrasts, the comparisons themselves aren’t bad. Immortals Fenyx Rising sculpted its own unique identity, in the grand scheme of things.
A sequel to Immortals Fenyx Rising It’s been rumored for a while now, but recently insider Jeff Grubb revealed some key details about the project. While his information is almost always reliable, fans should keep in mind that nothing has been confirmed by Ubisoft, so it should be taken with a grain of salt.
This sequel, says Jeff Grubb, is more of a spin-off, set in a Polynesian setting. This opens up a ton of doors for gaming, as this mythology isn’t as popular in video games as Norse or Greek mythology. Also, the emphasis on gods in mythology returns, as Grubb says the narrating god will return. Polynesian gods in Immortals Fenyx RisingThe upcoming game opens up a ton of doors for the narrative, but in terms of gameplay, there’s an interesting possibility based on that mythology.
Immortals Fenyx Rising Sequel and Animal Spirits
Most mythologies have some hierarchy of gods, and despite the extensive Polynesian mythology, this is also true for her. There is a concept known as ‘aumakua, which are guardian spirits, family gods or deified ancestors who take physical forms such as spiritual vehicles. A family may have one ‘aumakua, but some have many more.
Immortals Fenyx Rising would do well to incorporate them into its gameplay, allowing the new protagonist (as Fenyx is most likely to be replaced) to have plenty of those ‘aumakua for combat and exploration possibilities. These ‘aumakua can manifest as sharks, birds, owls, octopuses or any number of animals, while it is also possible for them to take on objects like plants or flowers. rocks.
It would be interesting if the new protagonist unlocked them as abilities, such as the ability to whip water or bite like a shark, fly like birds, or extend reach with an octopus tentacle. Perhaps the weapon could be something made or bone or rock and is, itself, a living, breathing weapon. The concept of a mind-oriented smart weapon isn’t new to the game, but it would help bring out that Polynesian influence on this. Immortals Fenyx Rising tracking game.
It opens up a ton of doors if it also takes a deified ancestor approach, but in terms of gameplay and storytelling, a Polynesian setting Immortals game would be something unique and new in the industry. It may also be what Ubisoft needs in its catalog.
A Immortals Fenyx Rising sequel is in development.
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