10 Fantastic Video Games With Unique Magical Mechanics

The amount of work a developer puts into their magical systems can make or break a video game. Fantasy titles often don’t have much that sets them apart from each other; so many games want to have monsters, elves and dwarves. But the magic system is where the developers can really make the game shine, both in combat and out of combat.

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Good developers can make using magic seem unnecessary, but it changes the game so much that people will always want to try it. Many developers have found unique ways to incorporate magic into their universes and keep fans flocking to their games.

ten The Witcher 3: Wild Hunt relies on signs rather than spells

In the world of the witcher, mages are rare and the player cannot join their ranks. Instead, they take on the role of a witcher, an augmented human fighting monsters. However, it’s not enough to be augmented when their job is to fight monsters. Without access to spells, they are forced to rely on magical “signs” that allow them to imitate magic.

Wizards have access to four different signs that each do something different, and in The Witcher 3: Wild Hunt, players can switch between alternate versions of each sign. Researching which signs work on which monsters helps players feel like a real Witcher.

9 Dragon Age allows spells to combine for new effects

The power that the mages use in dragon age makes them dangerous, but also essential for any soldier. In the original version dragon age title, the player could combine different types of spells to create different effects. In Inquisitionthe player can combine schools of magic to become a specialist.

Some Mages are able to manipulate the Magic Cloth itself as Rift Mages. The only problem is that being a mage means connecting to the Fade itself and hearing the voices on the other side. The weirdest thing about Inquisition but that’s what players can not Do: None of the mages in this game can heal, meaning players must rely on other items to do so.

8 Kingdoms of Amalur: Reckoning creates custom classes

Kingdoms of Amalur: Reckoning was unlike any other fantasy game at the time. In this game, players had complete control over how they wanted to build their character. Each new level granted them a skill point that could be spent in the Mage, Warrior, or Rogue branches.

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Choosing multiple branches created hybrid classes, represented by cards that granted stat increases based on the chosen hybrid class. Higher level mages received the best spells, while anyone who mixed two or more classes had a cap on what they could do.

seven Fire Emblem has limited uses for each spellbook, no matter how powerful

In fire emblem, mages are just one more part of an already large army of warriors. But of course, not all mages are created equal in this world. Here, units can cast different spells depending on the spellbooks they have. Only certain spellbooks can be purchased from stores, with the rarest usually found only on the most powerful units.

And like all the other weapons of fire emblem, a mage’s spells can only be used a certain number of times before all uses are exhausted. This means that in the game, players are forced to make every spell count, as they could easily lose their favorite book before the end of the game.

6 Final Fantasy VII: Remake offers high customization with Materia

Final Fantasy VIIThe materia system is unlike any other system, even in the Final Fantasy series. Players equip different magical spheres known as Materia in their armor, accessories, and weapons, and it grants magic.

The Materia system offered a high level of customization, as single-target spells could be turned into double-cast or area-of-effect spells depending on other Materia equipped at the same time. It’s one of the best systems in gaming, but the only company that copied it was Falcom with their Legend of Heroes: Trails of Cold Steel series.

5 Dragon’s Dogma introduces a longer cast time to create more powerful spells

Most games have left behind the idea that casting spells is something that takes a lot of time. Long cast times can cause players to not even want to have mages in their party. But Capcom found a way to rework the magicians and bring back the idea of ​​actually foundry spells.

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Although it may take a while to cast the spell, the spells themselves are powerful and graphically stunning. In the dogma of the dragon, it can feel like the mages are superheroes walking the Earth. That’s all without even exploring the higher level specializations introduced later.

4 Final Fantasy VIII lets players equip spells to affect their stats

The Final Fantasy VIII The magic system has divided since its introduction. Fans thought they had already reached the top with the Materia system, which came as a surprise when that system was dropped for the next game.

In Final Fantasy VIII, all the fights concern the “Draw” system. With this system, players can literally draw spells from the various enemies they encounter. It is even possible to find magic spells hidden in the right enemy. Drawn spells can also be equipped to party members to increase their stats…but those stats will drop if drawn spells are cast, meaning players need to find a balance between the two.

3 Octopath Traveler provides the ability to activate magic spells

octopath traveler takes a ton of classic Final Fantasy ideas and combine them to create something new. In Octopatheach character could learn classes based on other characters in the party, as well as new classes that could be discovered in the world.

Classes can be mixed and matched as needed to make all eight characters unique. The game also had a mechanic that allowed characters to boost their spells and attacks to deal more damage. Each turn was a balance between deciding whether to attack with the spell powered up or wait one more turn to guarantee the opponent’s completion.

2 Pillars of Eternity lets players create custom spells

With pillars of eternity, Obsidian Entertainment set out to create a unique computer RPG unlike anything else on the market. And even though the game is not as well known as Skyrim or other massive RPGs, it’s still a beloved title among fans. Much of this can be attributed to the complex way players can roleplay different classes.

In the case of magic users, the Chanting class allows players to create their own custom spells by combining different chants. Other classes offer their own bonuses, such as Priests and Paladins who are more devout and more powerful in combat. It’s just a shame that the game runs terribly on Switch.

1 Divinity Original Sin II Let the magic affect the environment around them

Divinity Original Sin II aimed to make combat as interactive as possible. Because the game was designed to feel like a pen-and-paper RPG in video game form, Larian made sure it was possible for players to do whatever they thought in combat.

If the field was oily for example, a fire spell would spread much farther and hit more people than normal. The fire could also pass through certain obstacles. This makes Divinity more versatile mages than they are in most games.

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